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121. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Ranger 1 wrote: Mikron Alexarr wrote: Ranger 1 wrote: Mikron Alexarr wrote: Zoe Alarhun wrote: I like the changes. Become friends with local pirate corp. They don't blow you up and escort you if needed. You do PI in low sec and get ...
- by Mikron Alexarr - at 2011.10.19 01:21:00
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122. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Ranger 1 wrote: GoneMissing wrote: Whoa whoa WHOA!! > Customs Offices in all Low Sec, 0.0 and Wormhole systems will be decommissioned and removed. I will need a much clearer explanation of the mechanics here. Those of us who currentl...
- by Mikron Alexarr - at 2011.10.19 00:59:00
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123. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Ranger 1 wrote: Mikron Alexarr wrote: Zoe Alarhun wrote: I like the changes. Become friends with local pirate corp. They don't blow you up and escort you if needed. You do PI in low sec and get out. A small fee per month covers that expen...
- by Mikron Alexarr - at 2011.10.19 00:53:00
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124. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Hans Jagerblitzen wrote: 5hadow 1 wrote: Again CCP has given the SUPER CAP BLOB Alliance the upper hand. The greif of having one is just not worth it. Supers will just RF it in 5 min or less. Come back within 24 hrs and do it again. Any sm...
- by Mikron Alexarr - at 2011.10.19 00:23:00
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125. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Zoe Alarhun wrote: I like the changes. Become friends with local pirate corp. They don't blow you up and escort you if needed. You do PI in low sec and get out. A small fee per month covers that expense. New friends, New interaction and maby ev...
- by Mikron Alexarr - at 2011.10.19 00:04:00
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126. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Phoenix IV wrote: Mikron Alexarr wrote: I respectfully disagree. I've lived in quite a few different areas of lowsec. The positives that you're talking about are the exception, not the rule. My opinion only, I can't see the future. PI is ...
- by Mikron Alexarr - at 2011.10.18 20:35:00
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127. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
VaMei wrote: Bodega Cat wrote: You know, emergent content style.... If you've been in there doing it this long, they probably don't mind that much , and consider you an annoyance, particularly if you are avoiding confronting them. Its poss...
- by Mikron Alexarr - at 2011.10.18 20:15:00
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128. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
pmchem wrote: CCP, you realize having taxes set on these things as a percent of some arbitrary value is kind of ridiculous, right? Since you're not tracking market value of the products, just let the CO owner set taxes as exact ISK/m3 instead o...
- by Mikron Alexarr - at 2011.10.18 20:05:00
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129. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Buruk Utama wrote: CCP Omen wrote: You have some cool ideas but why do you assume the larger corporation won't tolerate you? Do people hate money all of a sudden? On a serious note, do you actually think they are more likely to disallow yo...
- by Mikron Alexarr - at 2011.10.18 20:04:00
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130. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Hans Jagerblitzen wrote: Dinsdale Pirannha wrote: As of 45 minutes ago, coolant was up 75% over yesterday's price, mech parts and robotics up 60%, All are climbing rapidly on speculation, but this will put some small scale POS owners out of...
- by Mikron Alexarr - at 2011.10.18 20:00:00
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131. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Bilaz wrote: Let me remind you one of devblogs written not so long ago: fom here http://www.eveonline.com/devblog.asp?a=blog&nbid=2351 Quote: Lessons learned 1) Shooting at stationary structures is boring See: Starbase warfare, Domi...
- by Mikron Alexarr - at 2011.10.18 19:49:00
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132. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Phoenix IV wrote: Mikron Alexarr wrote: I respectfully disagree. I've lived in quite a few different areas of lowsec. The positives that you're talking about are the exception, not the rule. Many areas of low-sec are either abandoned or own...
- by Mikron Alexarr - at 2011.10.18 19:40:00
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133. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Jack Dant wrote: Brunaburh wrote: First: cost. I'm hearing a probable cost of something like 80 million ISK to set up a customs office, assuming some market manipulation of the component costs and the LP/ISK conversion. Now I don't know abo...
- by Mikron Alexarr - at 2011.10.18 19:38:00
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134. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Alua Oresson wrote: Andy Landen wrote: I certainly won't do PI now. Why risk someone putting my tax to 100% or limiting my exports and denying me the ability to do imports. Seriously. Now I need to call on my alliance to handle attacks on my...
- by Mikron Alexarr - at 2011.10.18 19:33:00
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135. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Phoenix IV wrote: Dinsdale Pirannha wrote: Great, so now someone who runs PI in a quiet low sec system on a small scale basis is screwed. Now they have to put up PI structures within said quiet low sec system, with a "blow me up" sign on the...
- by Mikron Alexarr - at 2011.10.18 19:24:00
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136. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Scarlett Ninja wrote: Right.......where to start! I currently run a small alt corp that does PI in Sydicate space, the system i do this in has a station with medical so is rather busy. There is one large Alliance that uses this system as thei...
- by Mikron Alexarr - at 2011.10.18 19:18:00
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137. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Basil Wencislas wrote: I tried finding any info on the subject but haven't seen anything. I am curious how launchpads will work with this new system. For example, if a planet does not yet have a custom's office, as I expect many will when this ...
- by Mikron Alexarr - at 2011.10.18 18:11:00
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138. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Rek Seven wrote: [quote=Dominus Alterai][quote=Holy One] stuff 9k is a conservative estimate.
- by Mikron Alexarr - at 2011.10.18 17:51:00
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139. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
gargars wrote: CCP Omen wrote: Rhavas wrote: Love the player-driven approach even if it is going to kill my income stream. Oh well, improvise, adapt, overcome. Questions: 1) Looks like we can now launch and avoid customs (subject to ugly...
- by Mikron Alexarr - at 2011.10.18 17:47:00
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140. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Holy One wrote: Well thats the end of PI for me then. I cba with all that bollocks. I did/do PI because it represents the least waste of my time for the most return. I guess I'll just go do incursions like everyone else. Anyone want to buy 5...
- by Mikron Alexarr - at 2011.10.18 17:36:00
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